
Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.04.08 07:20:00 -
[1]
Edited by: Vaerah Vahrokha on 08/04/2010 07:21:14
Quote:
FC: "Now, warp to Titan at POS, right click on his ship, and select Jump. Primary on the other side is..."
Real hard. I was sweating just typing that out.
Where do they fire sale "Titan at POS" kits? I want to buy 3 at the price of 2 or something.
Quote:
Quoted for being the most important thing said in this entire thread. The vicissitudes of hotdrops suppressing PvP in lowsec et al are part of the symptoms, not part of the causes
It's important indeed and yet it is tainted. Even if lag was completely removed, blobs would happen. Even with the proposed anti-cyno, blobs would happen.
The basic flaw is that in EvE there's no "in system" tactical terrain control. You can camp a region entrance and pull some station games but that's it. This creates the so called Mexican Standoff, creates the need of photocopy RR buffer tanks and basically results in Muscle vs Muscle. It's just the Human Way of figthing when everything else is levelled and same: biggest blob wins, EvE or not.
Just look at the one "terrain control" that is implemented: gated FW small plexes. Immediately it becomes feasible to use destroyers, FW plex "gate games" become possible. The very inside can be "secured" and controlled with the help of a simple can. I mean, even with EvE's poor control of players over the environment a number of options come up and pure numbers become "just" a factor, not THE factor.
So, while an anti-cyno ship could provide for a bandage, after many a "industrial expansion", "exploration expansion" etc. EvE needs a "tactician expansion". Maybe with timer-expiring "blocks" to make space barricades, traps and "hills" or who knows what.
Just recall how often in say Star Trek, fights are made with the help of "strange properties" nebulas (hint: wormholes already implement exotic effects, adapting them would be easy: imagine the usual copy pasted RR armor fleet and the tactical challenges of knowing you might end in an heavy shield boosting "nebula" place).
Imagine a system with a black hole or some gravity wells, pulling ships around, maybe affecting capitals in a way that it's easy to have them pulled away off support so a less capital heavy fleet could have its advantages...
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